Monday, October 7, 2019

Greedfall Game Review


Explore uncharted new lands as you set foot on a remote island seeping with magic, and filled with riches, lost secrets, and fantastic creatures. Forge this new world's destiny, as you befriend or betray companions and entire factions. With diplomacy, deception and force, become part of a living, evolving world - influence its course and shape your story.
* Engage in a core roleplaying experience achieve quests and complete objectives in a multitude of different ways through combat, diplomacy, deception, or stealth.
* Complete freedom in character progression play as a male or female, customize your appearance, and freely choose your abilities, spells and skills.
* Delve into a mysterious world of magic begin a grand journey and uncover ancient secrets protected by supernatural beings, manifestations of the island's earthly magic.

I love BioWare, mass effect and dragon age are the loves of my life. So I was really happy to read the first reviews of Greedfall by Spider Studio. I read it felts more like a Bioware game than the last two Bioware games- and they were right!

I WAS NOT DISAPPOINTED. The world-building, graphics, and plot were great. The combat was amazing, especially the ability to use 12 short cuts, and that you can have a gun AND magic!! The quests are not the standard fetch quests and there are many options for your character to make choices that affect the game and outcome. The choices you made and dialogue you pick also affect how the different factions and companions view you.

The map system within cities left a little to be desired- it is really hard to get around and I got lost a lot. Some cut scenes had a tendency toward the uncanny valley and sometimes during quests it was hard to figure out what to do next.

There are romance options in this game and they were decent. Not a ton of cut scenes between De Saret and your lover of choice, but still a good start. Not a lot of cut scenes with you and your companions either. Also, the companions are not bad, some are very interesting, but no one that inspires loyalty like a Bioware character. However, I feel that with some tweaking this studio could provide that.

I finished the game in under 50 hours and still missed some items and will be replaying. This game feels like Dragon Wage Origins with better graphics. There's inventory management (you pick up a lot of junk) crafting, potion making and trap making. Be warned- you will get quests early on that if you haven't leveled up right you will have to come back to later. This was annoying, but you can reset all your talents and attributes with a memory crystal if you need to. I am hopeful Spider will release some DLC's because this has easily made its rotation into the games I play. Highly recommend.

Friday, October 4, 2019

ARC Review- The City of Locked Doors by Keegan and Tristen Kozinski

Four hundred years ago a plague befell the world. It warped the bodies of all organic things and drove both man and beast rabid during the night. Law and order vanished in a matter of days, along with most of the human race.
Years passed and from this madness rose the Tyrants, a brutal god-like sect of individuals who could enforce their will on the surviving dregs of humanity. With their tyranny, they brought order back into the world and established settlements. A convoluted semblance of civilization began aided by the magic of Necromancy, to raise those butchered in the night, and Hemomancy, to heal their injuries.
In Umbras, domain of the Tyrant Lock-And-Key, all humans are imprisoned at night where they cannot harm others or the city. Beyond that however, Lock-And-Key does little to interfere with the lives of her subjects. They live and bide with a tentative happiness in the enforced peace her presence brings, until, in the dark of one night, a stranger comes to Umbras

First off let me say this book was refreshing as the main character was an anti-hero villain sort. I love a bad guy.

This book can come across as a little intimidating as the first thing the reader see’s is a page with the definition of terms that will be used in the book. I admit I had to keep going back to it to remind myself what things were, which was a little annoying. It is also creative.

This is a revenge story with a lot going on. It is dark and thrilling while also being very descriptive, in parts too much, and quite refreshing.
Overall a unique tale, complex and I found the characters fairly developed. Noir is an unsympathetic character who is hard to relate to and I really like that. I think it’s a myth that in every novel you will find a character you relate to. One must know how to enjoy a book without this.

The story takes a little to get going, but once it does it really moves.

This book felt like the start of a good RPG video game- this is a compliment.

Within the pages of The City of Locked Doors, I found wit, darkness, and sophistication. I will admit that the prose threw me at times, and I am a little tired of the standoffish ominous male archetype.

Overall a solid 3 stars and I would recommend it.